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Homebrew Rules

Initiative:

If you critical on your initiative roll, you get a Surprise Action. Anyone who is Surprised will not be able to do anything on their first turn in the initiative process, then it will continue as normal.

 

Inspiration:

During the Stream, viewers will be obtaining a currency called "Loyalty Points".  They can spend these points on buying Inspiration Points or Health Potions for the Players or for the DM.  This is the only system in our game for obtaining precious Inspiration so use them wisely.

 

Critical Fails and Success's:

Natural 1 = You will role from the Critical Fail Table.  It will produce 2 Critical Bonus Features and you get to choose which one applies.

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Natural 20 = We use Exploding Dice if you get a Critical Success.  Roll Damage Dice twice without adding modifier again. During these rolls, any dice that roll the maximum face value will be Explode. These will be re-rolled and added to the total value. There is no limit to the amount of times these can Explode.  In addition, you will role from the Critical Success  Table.  It will produce 2 Critical Bonus Features and you get to choose which one applies.

 

Cursed Items:

We will make a custom Cursed Item (Non-Weapon) for each of you and establish what it is and the effects in secret from the other Players.  This item will be very powerful, but using it may Corrupt your Characters mind so use it strategically.

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Sanity, Corruption, and Madness:

Each use of a Cursed Item will give you a Corruption Point, which stack. You will have to do periodic Sanity Checks (Sanity Check DC = 10 + Corruption modifier). Failing a Sanity Check, you will roll from the Madness Table. This effect will remain until the next long rest.  There will be times during the Campaign when all Corruption and Madness will be reset.

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Resting:

Short Rests = You can spend Hit Dice to regain health or you can choose to spend Hit Dice to lower your Corruption 1 per Hit Dice.

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Long Rests = Fully recover health, spell slots, etc. and half of your maximum Hit Dice.  During Long Rests you can spend any remaining Hit Dice to lower your Corruption 1 per Hit Dice before the Hit Dice refresh like normal.

 

Backstory:

Make a detailed, immersive backstory using the pre-set Tie-In's during the Character Creation Phase. It is encouraged not to share the details of this Tie-In, and let it naturally emerge through Role Playing during the Campaign. 

 

The pre-set options are home brewed and are:  Duty to the Divine, Historian, Treasure Hunter, and Tribal.

 

Personal Backstory Side Quest:
Each Player will work with the DM and the Dev Team to write a Personal Side Quest that focuses on your Character and exposing some of your secret Backstory.  You won't be told when this Side Quest will be occur during the Campaign.


Stat Rolling:

During the Character Creation Phase, you have only 2 options, our Custom Rolling Array or the Standard Array.   There is a Macro in the game that automatically rolls these for you and also rolls magic items and what levels you will obtain them.  These items are tradable only during the Creation Phase and will bond to you at the start of the Campaign.  
 

Custom Rolling Array
4d6d1,  5d4d1,  3d8d1,  2d6+2d8d1,  3d6+1d8d1,  3d6+1d4d1

 

Additionally, after your Character Sheet is made, we will go through all 18 Skills and do custom modifications (buffs or nerfs) based on who your Character actually is.  These will range from 1d4, 1d6, or a 1d8.

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Aarakocra

Traits

Age: Mature at 3, 30 lifespan

Alignment: Lean towards Good

Size: Medium, 5' 90 lbs

Speed: 25 Walking, 50 Flying (no Med or Heavy Armor)

Languages: Common, Aarakocra, and Auran

Racial Bonuses: Talons

DEX +2 WIS +1

Aasimar

Traits

Age: Mature at 18, 160 lifespan

Alignment: Lean towards Neutral Good

Size: Medium, Same as Humans

Speed: 30

Languages: Common, Celestial

Racial Bonuses: Dark Vision, Celestial Resistance, Healing Hands, Light Bearer

 

Sub Races:

Protector Aasimar: Radiant Soul

Scurage Aasimar: Radiant Consumption

Fallen Aasimar: Necrotic Shroud

CHA +2 (WIS +1 CON +1 STR +1)

Bugbear

Traits

Age: Mature at 16, 80 lifespan

Alignment: Lean towards Chaotic Evil

Size: Medium, 6'-8' 300 lbs

Speed: 30

Languages: Common, Goblin

Racial Bonuses: Dark Vision, Long-Limbed, Powerful Build, Sneaky, Surprise Attack

STR +2 DEX +1

Dragonborn

Traits

Age: Mature at 15, 80 lifespan

Alignment: Extremes

Size: Medium, 6'+ 250 lbs

Speed: 30

Languages: Common, Draconic

Racial Bonuses: Draconic Ancestry, Breath Weapon, Damage Resistance

STR +2 CHA +1

Dwarf

Traits

Age: Mature at 50, 350 lifespan

Alignment: Lean towards Lawful and Good

Size: Medium, 4'-5' 150 lbs

Speed: 25, speed not reduced by Heavy Armor

Languages: Common, Dwarvish

Tool Proficiency: Either Smith's Tools, Brewer's Supplies, or Mason's Tools

Racial Bonuses: Dark Vision, Dwarven Resilience, Stonecunning

 

Sub Races:

Hill Dwarf: You maximum HP increases by 1 every time you gain a level

Mountain Dwarf: Proficiency with Medium Armor

CON +2 (WIS +1 STR+1)

Elf

Traits

Age: Mature at 100, 750 lifespan

Alignment: Lean towards Chaotic and Good (Drow Evil)

Size: Medium, 5'-6' Slender

Speed: 30

Languages: Common, Elvish

Racial Bonuses: Dark Vision, Keen Senses, Fey Ancestry, Trance

 

Sub Races:

High Elf: 1 Wizard Cantrip (INT spellcasting ability), +1 Extra Language

Wood Elf: 35 Speed, Mask of the Wild

Eladrin: Fey Step

Drow: Superior Darkvision, Sunlight Sensitivity, Drow Magic

DEX +2 (INT +1 WIS +1 INT +1 CHA +1)

Firbolg

Traits

Age: Mature at 30, 500 lifespan

Alignment: Lean towards Neutral Good

Size: Medium, 7'-8' 260 lbs

Speed: 30

Languages: Common, Elvish, Giant

Racial Bonuses: Firbolg Magic, Hidden Steps, Powerful Build, Speech of Beast and Leaf

WIS +2 STR +1

Genasi

Traits

Age: Mature at 18, 120 lifespan

Alignment: Neutral

Size: Medium, 5'-6'

Speed: 30

Languages: Common, Primordial

 

Variants:

Air Genasi: Unending Breath, Mingle with the Wind

Earth Genasi: Earth Walk, Merge with Stone

Fire Genasi: Darkvision, Fire Resistance, Reach of the Blaze

Water Genasi: Acid Resistance, Amphibious, Swim, Call to the Wave

CON +2 (DEX +1 STR +1 INT +1 WIS +1)

Gnome

Traits

Age: Mature at 40, 500 lifespan

Alignment: Lean towards Good, either Lawful or Chaotic

Size: Small, 3'-4' 40 lbs

Speed: 25

Languages: Common, Gnomish

Racial Bonuses: Dark Vision, Gnome Cunning

 

Sub Races:

Forest Gnome: Natural Illusionist, Speak with Small Beasts

Rock Gnome: Artificer's Lore, Tinker

Deep Gnome: Superior Darkvision, Stone Camouflage

INT +2 (DEX +1 CON +1 DEX +1)

Goblin

Traits

Age: Mature at 8, 60 lifespan

Alignment: Lean towards Neutral Evil

Size: Small, 3'-4' 60 lbs

Speed: 30

Languages: Common, Goblin

Racial Bonuses: Dark Vision, Fury of the Small, Nimble Escape

DEX +2 CON +1

Goliath

Traits

Age: Mature at 18, 100 lifespan

Alignment: Lean towards Lawful and Neutral

Size: Medium, 7'-8' 300 lbs

Speed: 30

Languages: Common, Giant

Racial Bonuses: Natural Athlete, Stone's Endurance, Powerful Build, Mountain Born

STR +2 CON +1

Halfling

Traits

Age: Mature at 20, 250 lifespan

Alignment: Lean towards Lawful and Good

Size: Small, 3' 40 lbs

Speed: 25, speed not reduced by Heavy Armor

Languages: Common, Halfling

Racial Bonuses: Lucky, Brave, Halfling Nimbleness

 

Sub Races:

Lightfoot: Naturally Stealthy

Stout: Stout Resilience

DEX +2 (CHA +1 CON +1)

Half-Elf

Traits

Age: Mature at 20, 200 lifespan

Alignment: Lean towards Chaotic

Size: Medium, 5'-6'

Speed: 30

Languages: Common, Elvish, +1 Extra Language

Racial Bonuses: Dark Vision, Fey Ancestry, Skill Versatility

CHA +2 (???+1 ???+1)

Half-Orc

Traits

Age: Mature at 14, 75 lifespan

Alignment: Lean towards Chaos

Size: Medium, 5'-6'

Speed: 30

Languages: Common, Orc

Tool Proficiency: Either Smith's Tools, Brewer's Supplies, or Mason's Tools

Racial Bonuses: Dark Vision, Menacing, Relentless Endurance, Savage Attacks

STR +2 CON +1

Hobgoblin

Traits

Age: Mature at 18, 100 lifespan

Alignment: Lean towards Lawful and Evil

Size: Medium, 5'-6' 175 lbs

Speed: 30

Languages: Common, Goblin

Armor Proficiency: Light

Racial Bonuses: Dark Vision, Saving Face

CON +2 INT +1

Human

Traits

Age: Mature at 18, 100 lifespan

Alignment: Any

Size: Medium, 5'-6'

Speed: 30

Languages: Common, +1 Extra Language

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Variant:

Variant Human: Proficiency in any 1 Skill, Gain 1 Feat

All Stat +1 (??? +1, ??? +1)

Kenku

Traits

Age: Mature at 12, 60 lifespan

Alignment: Lean towards Chaotic

Size: Medium, 5' 100 lbs

Speed: 30

Languages: Common, Auran

Racial Bonuses: Expert Forgery, Kenku Training, Mimicry

DEX +2 WIS +1

Kobold

Traits

Age: Mature at 6, 120 lifespan

Alignment: Lean towards Lawful and Evil

Size: Small, 2'-3' 30 lbs

Speed: 30

Languages: Common, Draconic

Racial Bonuses: Dark Vision, Grovel, Cower, and Beg, Pack Tactics, Sunlight Sensitivity

DEX +2 STR -2

Lizardfolk

Traits

Age: Mature at 14, 60 lifespan

Alignment: Lean towards Neutral

Size: Medium, Same as Humans

Speed: 30, Swim 30

Languages: Common, Draconic

Racial Bonuses: Bite, Cunning Artisan, Hold Breath, Hunter's Lore, Natural Armor, Hungry Jaws

CON +2 WIS +1

Orc

Traits

Age: Mature at 12, 50 lifespan

Alignment: Lean towards Chaotic Evil

Size: Medium, 6' 550 lbs

Speed: 30

Languages: Common, Orc

Racial Bonuses: Dark Vision, Aggressive, Menacing, Powerful Build

STR +2 CON +1 INT -2

Tabaxi

Traits

Age: Mature at 18, 100 lifespan

Alignment: Lean towards Chaotic

Size: Medium, 6'-7' 150 lbs

Speed: 25, speed not reduced by Heavy Armor

Languages: Common, +1 Extra Language

Racial Bonuses: Dark Vision, Feline Agility, Cat's Claws, Cat's Talent

DEX +2 CHA +1

Tiefling

Traits

Age: Mature at 18, 150 lifespan

Alignment: Lean towards Chaotic and Evil

Size: Medium, 5'-6'

Speed: 30

Languages: Common, Infernal

Racial Bonuses: Dark Vision, Infernal Legacy, Hellish Resistance

 

Variant:

Feral Tiefling: Appearance change, Devil's Tongue, Hellfire, Winged (DEX +2 INT +1 instead of CHA +2 INT +1)

CHA +2 INT +1 (DEX +2 INT +1)

Tortle

Traits

Age: Mature at 15, 50 lifespan

Alignment: Lean towards Lawful and Good

Size: Medium, 5'-6' 450 lbs

Speed: 30

Languages: Common, Aquan

Racial Bonuses: Claws, Hold Breath, Natural Armor, Shell Defense, Survival Instinct

STR +2 WIS +1

Triton

Traits

Age: Mature at 15, 200 lifespan

Alignment: Lean towards Lawful and Good

Size: Medium, 5'

Speed: 30, Swim 30

Languages: Common, Primodial

Racial Bonuses: Amphibious, Control Air and Water, Emissary of the Sea, Guardians of the Depths

STR +1 CON +1 CHA +1

Warforged

Traits

Age: Mature at creation, Unknown lifespan

Alignment: Lean towards Lawful

Size: Medium

Speed: 30

Languages: Common, +1 Language 

Racial Bonuses: Living Construct, Rest of the Sleepless, Body of War, Artificial Anatomy

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Sub Races:

Tactician: Battlefield Engineer, Of Mind and Body, The Right Nudge

Juggernaut: Heavy Plating, Solid Construction, Leadfoot Stability

Scout: Light Plating, Darkvision, Quick Footed, Slight Build

STR +1 CON +1 (INT +1, STR+1, DEX +1)

Yuan-ti Pureblood

Traits

Age: Mature at 18, 100 lifespan

Alignment: Lean towards Neutral Evil

Size: Medium, 5'-6'

Speed: 30

Languages: Common, Abyssal, and Draconic

Racial Bonuses: Dark Vision, Innate Spellcasting, Magic Resistance, Poison Immunity

CHA +2 INT +1

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Playable Races

HotA 1 - Playable Classes

Barbarian

Hit Dice: 1d12

HP @ 1st lvl: 12 + CON Mod

HP @Higher lvl's: 1d12 (or 7) + CON mod

 

Proficiencies:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal HandlingAthleticsIntimidationNaturePerception, and Survival

 

Equipment:

  • (a) a greataxe or (b) any martial melee weapon

  • (a) two handaxes or (b) any simple weapon

  • An explorer’s pack and four javelins

STR CON

Bard

Hit Dice: 1d8

HP @ 1st lvl: 8 + CON Mod

HP @Higher lvl's: 1d8 (or 5) + CON mod

 

Proficiencies:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal HandlingAthleticsIntimidationNaturePerception, and Survival

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Equipment:

  • (a) a rapier, (b) a longsword, or (c) any simple weapon

  • (a) a diplomat’s pack or (b) an entertainer’s pack

  • (a) a lute or (b) any other musical instrument

  • Leather armor and a dagger

CHA DEX

Cleric

Hit Dice: 1d8

HP @ 1st lvl: 8 + CON Mod

HP @Higher lvl's: 1d8 (or 5) + CON mod

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Proficiencies:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from HistoryInsightMedicinePersuasion, and Religion

 

Equipment:

  • (a) a mace or (b) a warhammer (if proficient)

  • (a) scale mail, (b) leather armor, or (c) chain mail (if proficient)

  • (a) a light crossbow and 20 bolts or (b) any simple weapon

  • (a) a priest’s pack or (b) an explorer’s pack

  • A shield and a holy symbol

WIS CHA

Druid

Hit Dice: 1d8

HP @ 1st lvl: 8 + CON Mod

HP @Higher lvl's: 1d8 (or 5) + CON mod

 

Proficiencies:

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose two from ArcanaAnimal HandlingInsightMedicineNaturePerceptionReligion, and Survival

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Equipment:

  • (a) a wooden shield or (b) any simple weapon

  • (a) a scimitar or (b) any simple melee weapon

  • Leather armor, an explorer’s pack, and a druidic focus

WIS INT

Fighter

Hit Dice: 1d10

HP @ 1st lvl: 10 + CON Mod

HP @Higher lvl's: 1d10 (or 6) + CON mod

 

Proficiencies:

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two skills from AcrobaticsAnimal HandlingAthleticsHistoryInsightIntimidationPerception, and Survival

 

Equipment:

  • (a) chain mail or (b) leather armor, longbow, and 20 arrows

  • (a) a martial weapon and a shield or (b) two martial weapons

  • (a) a light crossbow and 20 bolts or (b) two handaxes

  • (a) a dungeoneer’s pack or (b) an explorer’s pack

STR/DEX CON

Monk

Hit Dice: 1d8

HP @ 1st lvl: 8 + CON Mod

HP @Higher lvl's: 1d8 (or 5) + CON mod

 

Proficiencies:

Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one type of artisan’s tools or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from AcrobaticsAthleticsHistoryInsightReligion, and Stealth

 

Equipment:

  • (a) a shortsword or (b) any simple weapon

  • (a) a dungeoneer’s pack or (b) an explorer’s pack

  • 10 darts

DEX WIS

Paladin

Hit Dice: 1d10

HP @ 1st lvl: 10 + CON Mod

HP @Higher lvl's: 1d10 (or 6) + CON mod

 

Proficiencies:

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from AthleticsInsightIntimidationMedicinePersuasion, and Religion

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Equipment:

  • (a) a martial weapon and a shield or (b) two martial weapons

  • (a) five javelins or (b) any simple melee weapon

  • (a) a priest’s pack or (b) an explorer’s pack

  • Chain mail and a holy symbol

STR CHA

Ranger

Hit Dice: 1d10

HP @ 1st lvl: 10 + CON Mod

HP @Higher lvl's: 1d10 (or 6) + CON mod

 

Proficiencies:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal HandlingAthleticsInsightInvestigationNaturePerceptionStealth, and Survival

 

Equipment:

  • (a) scale mail or (b) leather armor

  • (a) two shortswords or (b) two simple melee weapons

  • (a) a dungeoneer’s pack or (b) an explorer’s pack

  • A longbow and a quiver of 20 arrows

DEX WIS

Rogue

Hit Dice: 1d8

HP @ 1st lvl: 8 + CON Mod

HP @Higher lvl's: 1d8 (or 5) + CON mod

 

Proficiencies:

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from AcrobaticsAthleticsDeceptionInsightIntimidationInvestigationPerceptionPerformancePersuasionSleight of Hand, and Stealth

 

Equipment:

  • (a) a rapier or (b) a shortsword

  • (a) a shortbow and quiver of 20 arrows or (b) a shortsword

  • (a) a burglar’s pack, (b) a dungeoneer’s pack, or (c) an explorer’s pack

  • Leather armor, two daggers, and thieves’ tools

DEX INT

Socerer

Hit Dice: 1d6

HP @ 1st lvl: 6 + CON Mod

HP @Higher lvl's: 1d6 (or 4) + CON mod

 

Proficiencies:

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from ArcanaDeceptionInsightIntimidationPersuasion, and Religion

 

Equipment:

  • (a) a light crossbow and 20 bolts or (b) any simple weapon

  • (a) a component pouch or (b) an arcane focus

  • (a) a dungeoneer’s pack or (b) an explorer’s pack

  • Two daggers

CHA CON

Warlock

Hit Dice: 1d8

HP @ 1st lvl: 8 + CON Mod

HP @Higher lvl's: 1d8 (or 5) + CON mod

 

Proficiencies:

Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two skills from ArcanaDeceptionHistoryIntimidationInvestigationNature, and Religion

 

Equipment:

  • (a) a light crossbow and 20 bolts or (b) any simple weapon

  • (a) a component pouch or (b) an arcane focus

  • (a) a scholar’s pack or (b) a dungeoneer’s pack

  • Leather armor, any simple weapon, and two daggers

CHA WIS

Wizard

Hit Dice: 1d6

HP @ 1st lvl: 6 + CON Mod

HP @Higher lvl's: 1d6 (or 4) + CON mod

 

Proficiencies:

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from ArcanaHistoryInsightInvestigationMedicine, and Religion

 

Equipment:

  • (a) a quarterstaff or (b) a dagger

  • (a) a component pouch or (b) an arcane focus

  • (a) a scholar’s pack or (b) an explorer’s pack

  • A spellbook

INT WIS

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HotA 2  - Playable Classes

Guardian Guild

Vanguard

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Protector

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Mage Guild

Spellstorm

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Pact Knight

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Fighter Guild

Hunter

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Weapons

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Infiltrator Guild

Rogue

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Martial

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Anointed   Guild

Bishop

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Cleric

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Alteration    Guild

Totem Warrior

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Druidic

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